![]() Upon return to the cafe area, Nemesis will begin chase. Complete the puzzle in the control room and start to head towards the actual subway. There are two zombies in here if the area wasn’t cleared perfectly and you can also find a shotgun in the side room if you still haven’t picked it up. Leave the area and go down the stairs and you will be in front of the subway control building. The safe room where there was once a zombie on the ground is now awake, so just stay to the left inside the room. Stick to the back way and avoid the cafe area. ![]() Luckily, there’s a red barrel you can shoot to take them all out. There are zombies on the roof if they were not cleared previously. Instead, take the back way up the ladder. When leaving the service station, don’t cut through the cafe. Re-up on any health or ammo in the save room. Cut back through the service garage as Nemesis will not come in here. There’s no need to return to the area so do not waste any ammo. Also, if you left any zombies up ahead, make sure to dodge them. If you’re are standing in the puddle, you will get zapped too so be aware. This will zap him and slow him down for about five seconds. Run past the transformer, perform the 180° turn and shoot the transformer once Nemesis is close. Once you turn the first corner when Nemesis pops out, there will be a transformer to the right. If you hesitate after Nemesis explodes on the scene, make sure to use your dodge button otherwise Nemesis will knock you senseless. Lastly, if you plan on running, you are able to pause the game and bring up a map if needed as you will need to guide Jill back to the subway station to re-align the tunnel grid. The key is to aim for his heart or his head, those are the weak points. More importantly, much like the original game, Nemesis will drop either weapons upgrades or ammo randomly. The pistol is useless, so something like a shotgun will get him down to a knee. You can bail or you can aim to take him down. You have a real-time choice akin to the original game. This isn’t a cutscene, so don’t stop Nemesis offers a few seconds of animation before beginning chase. Once you leave the facility, Nemesis will come busting out of a brick wall as soon as you close the fence. Nemesis will make his first appearance after supplying power back to the subway station. The introduction of the game has Nemesis chasing you immediately, but this isn’t where the first intended boss battle takes place. For more assistance with Resident Evil 3, be sure to check out our Charlie Doll location guide here and safe & locker guide here. We have a comprehensive strategy for each approach as playing things smart will be the only way you survive. There are a total of seven encounters in Resident Evil 3 and unloading ammo will surely leave Jill dead. The new version is more scripted beyond the first encounter. In the original game, players are offered the chance to run from him or to take him on in hopes of nabbing a ton of ammo. Are you having trouble with that huge tyrannical Nemesis in the remake of Resident Evil 3? It wouldn’t be surprising.
0 Comments
Leave a Reply. |